Pirates of Brinedeep

First Adventure!

Port Larken
• Lost the ship, The Loose Cannon, to Evangeline. Captain Finneas Morgan lost it due to gambling debts
• Evangeline dumped you overboard
• Pulled out of the water by Hargast, who sends you on a mission to recover lost vial
• Track down vial on shipwreck of the Ivory Cutter, stolen by Kelplings
• Have to beat down unknown pirate crew on island, members of a mysterious unmarked ship
• Hargast gives you the Thunder Blow as reward
• Restock, repair The Thunder Blow
• Learn of treasure on Larken behind a waterfall
• Fight Mimic, get lots of gold, find a treasure map

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Zombies, Zombies, Everywhere...

Hush Island
• Follow trade route, which is completely devoid of activity
• Follow treasure map to Hush Island, small fishing village
• All inhabitants turned into zombies but one boy, Samuel
• Foubert runs down beach screaming like a girl, blowing his panic horn
• Cut down zombies from your ship
• Samuel is recruited as cabin boy
• Fight necromancer, Thorne
• Get a evil bone fetish from Thorne that gives Gerard schpilkus
• Decide to bury said fetish cause it can’t be destroyed
• Find the treasure on the map, which is a Jolly Roger that looks like it has a secret message on it

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Enter: Evangeline

Ransom Coast
• Run into the blockade, the reason there is no traffic on the trade route
• Foubert sneaks aboard one of the ships, learns that Evangeline is leading the blockade
• Uses a canon explosion to sink one of the ships and break through the blockade
• Arrive at Ransom, try to find Hargast
• Hear rumor of Black C Trading Company that has gotten shipments past 2 week blockade
• Hear rumor of random deaths in town somehow related
• Learned of Hargast’s location, rush to see him in the middle of the night
• Met by Geraldine (the maid) at the door, wake up a cranky Hargast
• Offers you thanks for breaking blockade, tells you Evangeline has been trying to take over
Ransom
• Explains that Evangeline poisoned the Duchess, that is why they needed the vial of healing
waters asks you to keep an eye out for her agents in town
• Sandrine knows Black Sea Trading Co. as her former trading company, now run by Toven Black
• Foubert annoys Harbor Master Omar and gets some information regarding shipments that got
past blockade
• Group attempts to finesse their way in with the “Turnip Cart” ploy, fail miserably
• Foubert sneaks into Black’s office and steals secret ledger and eyeball
• Group memorizes some details from ledger to attempt to piece together shipments
• LC, BV, C, SB
• Blackwatch shipment coming in, Widow Cliffs shipment going out
• Foubert sneaks into Black’s office and returns secret ledger and eyeball, poops into loose floor
board
• Sandrine gets more information from H.M. Omar
• Five ships got through the blockade, no one ever heard of them or their captains
• One ship had crew from The Cuckold on it, which was a ship that Capt. Royce Fish lost to bad
times, no one has seen him since
• In 2 nights the Blackwatch shipment will be coming into port

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Freeing the Slaves

Open Sea
• Group heads out to stop Blackwatch shipment from making it to port
• Run into The Cuckold, which is masked as The Daring Do and two other larger, unmarked
ships
• Take out masts of other ships with mast cutters, do skill battle for control of The Cuckold
• Take 3 hostages, John Fowlers, Mary Dregg, and Carlos the Knife
• Group kills Carlos as an example to others
• The majority of the crew are servants bought in Widow Cliffs
• Jonas Fetter was the captain of the Cuckold under Evangeline
• Evangeline is working with Toven Black to take over leadership in Ransom, have been using
Evangeline’s “acquired” ships to pose as unknown traders to sneak things in and out of
Ransom
• Group frees the other ship’s slave crews and take over the two crippled ships
• Slaves agree to go to Hush Island and be part of Team Thunder Blow
• Group drops slaves off on Hush with supplies, retrieve evil fetish
• Hide other boats away from view
• Boomer saw whale after leaving the slaves in Hush

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Back In Ransom

Ransom Coast
• Hargast is waiting for crew when they come back with “reclaimed” trade goods
• Hargast informs the crew that Evangeline has blown up some important buildings in town,
lots of casualities
• Group inform Hargast of Black Sea working with Evangeline, John and Mary corroborate this
• Hargast asks for help stopping Black, but it can’t point back to him or the Duchess, offers
reward
• Group agrees to take out Black
• Hargast gives group a name of a fence that they can sell “reclaimed” goods to, Jack Wren
• Jack Wren accepts goods, tells you to come back in a few weeks for the results
• Group is attacked by cultists, they seem to target Gerard
• Group kills all of the cultists but one
• Lt. Capt. Kendyll Howlings finds your group, she is the captain of the night watch
• Takes the remaining cultist into custody, tells you to come see her tomorrow night after the
watch has a chance to interrogate him
• Gerard remembers the symbolds on their uniforms as having to do with some death cult and
something to do with his cartography skills
• Foubert wants to get fancy clothes, wakes up tailor in the middle of the night, gets a fancy suit
for 300 gold (black crushed velvet tiny man suit)
• Group decides to buy a building near Black’s office
• Sandrine gets bitchin’ disguise made by Foubert and Boomer, creates alias of Griselle I.
Cognito
• Rent a warehouse from Horace Boek, who has a grudge against Black for getting run out of
business, 400 gold for first month’s rent and security deposit
• Warehouse has offices that face Black’s property, stairs to a roof top, sewer exit that leads in
different directions from building
• Boomer made a poison dart trap (DF 29) for sewer grate
• Foubert stole Black’s ledger again, Boomer successfully duplicated it w/ Create Object, Gerard
successfully copied it with Education skill
• Group went back to Guard House to find out about the cultist
• Howlings told him 3 guards just died eating their evening meal
• Gerard investigated, it appeared to be a poisoning, took a sample
• Cultist hung himself in his cell, Jarek saw no signs of foul play
• Cultist had tattoo of a winged dagger with dripping blood
• Howlings interviews showed only ramblings about how his god would cleanse the souls of
Ransom
• Group wanted to get on the sea again with information

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The Bannister Girl

Open Sea
• Group hijacks large cargo vessel, formerly the Wanton Woman
• 9 crewmen on this ship
• All crewmen agree to sign on with the group except 2
• One is a hardass who turns out to be a Visceral, group decapitates him after he won’t succumb
to torture
• The other, Eddie, doesn’t know much except that Evangeline killed the original captain of the
ship, group kills him after he learns too much from them inadvertently
• Fine fabrics, threads, ivory, furs, spices, weapons, wines, spirits, illegal drugs (Flash)
• Flash is very addictive and easy to overdose on, group keeps some for possible poison use

Hush
• Drake Van Durgen is the old quartermaster of the Wanton Woman, agrees to be the harbor
master for Hush
• Van Durgen gives the group a shopping list for Hush to be able to redo their ships
• Van Durgen tells group about using the Scarlet Hen and Golden Goddess in Ransom as a way
to spread the word about Hush being cursed
• Also tells them to get wood from Blackwatch, but it will be expensive
• Group finds Verity Bannister in a secret hold, help nurse her back to health
• Verity is Eleanor’s daughter, she was kidnapped by Evangeline

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Cultists in Ransom

Ransom
• Verity returns to her family
• Hargast pays group 10k gold for returning Verity safely
• Hargast tells group that Evangeline is Eleanor’s daughter from a previous marriage
• Group receives note from Wren to come to his shop for payment, group gets 1,600 gold from
fenced goods
• Group wants to sell more goods with Wren, weapons, ivory, 1/2 of spirits, furs
• Wren asks group to make a delivery for him with a 20% payment for them
• Delivery is in Blackwatch to his contact Shanon Tattersail, stolen ingots with Ransom Stamp
• Gerard does more research into guard poisonings, Deathveil was used
• Gerard’s flashback of being in a religious building with an alter, Deathveil incense, chanting,
ugly statue and winged dagger symbol
• Howlings asks for his help into the other 2 guard deaths that happened, said she would get
him samples and visit the boat tomorrow

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To Blackwatch!

Blackwatch
• went to Blackwatch, met with the fence Shannon Tattersail
• wanted to buy wood, but it was all tied up for the King’s projects, and purchases were not
going through Shannon as they usually would
• Shannon introduced us to Seamus Moriarty, the court spy; he said the King’s top advisor
Nicholas Grant is “not himself” lately, been handing with a new member of the court Veda
• Sandrine used disguise (with bonus halfling bustle, and lack of personal dignity) to get into
court and talk to simpering fops, met Grant and pissed off Veda
• Veda is an evil oracle bitch working for Evangeline
• Wood is being kept under heavy guard in Keep/King’s private port
• Veda lit the marketplace on fire, we had an EPIC GRAPPLE FIGHT, then she escaped
• Moriarty helped group secure the wood shipment, made Foubert pee his pants by being super
sneaky

Open Sea
• Boomer heard singing on the ocean, told crew it was sirens

Hush “Spooky Island”
• Dropped off wood shipment for harbor master
• Party worked at making the island “haunted”
◦ disguised The Daring Do as a ghost ship to patrol the island
◦ Boomer invented “chemical fog”, formaldehyde, chem lights
◦ made reefs, skeletons everyone, fog, green glow
◦ set up cannons on the port, put on rails so you can move them
◦ Boomer made a stink oil for Foubert

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Storm Warnings!

Ransom
• weather is very bad, seas are rough
• Mast breaks, sails are on fire
• Antwan Boyd injured, Wallace Bell dead
• Gerard prayed to his god, got a hot poker in his eye
• Natural lore roll, group landed in Ransom successfully w/o further injury or damage
• Foubert goes to warehouse to check on the crew left there (mostly he just wanted to see
Sparkles)
• storm has lasted a week, people couldn’t evac it hit so fast
• Omen: Kurt saw ritual murders
• Group goes to find Guard Howling
• Killer named Ellis Malcom Reid confessed to starting the ritual
• Gerard went to interrogate him
• Summoned elementals after last ritual killing was done
• Ancient book Reid got the spell from is in an unknown language
• Group seeks out Simona Rosen, curiousity shop owner that might be able to help them
translate it
• Rosen is unable to translate but gives them a stone to locate the book’s duplicate
• Toven Black has the other book
• Foubert sneaks into Toven’s warehouse and finds translated version of the book
• Group fights two storm drakes in lighthouse, undo ritual and break up the storm
• Kendyll makes sure the group is rewarded by Hargast for stopping the storm
• Group spread Spooky Island rumors
• Toven picked up stakes, warehouse is empty
• 3 months of provisions are found in his warehouse
• Omar (Harbor Master in Ransom) hasn’t seen Toven leave port
• Group finds a secret pirate cove under Toven’s warehouse that he used to sneak out of town
• Group set sail for Terebellum to get cursed relic destroyed

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Cleanse Your Taint!

Terebellum

  • Group arrives in Terebellum, is greeted by Grorst, an old paladin
  • He shows them to the Dread Citadel where his brother, Issachar is dread captain
  • Issachar and Dread Sister Colleen help the group to cleanse themselves of the dark magic that the relic from Thorne has created for them
  • Colleen takes them to the Chamber of Blessing and makes the PCs enter a dream state where they must battle their demons
  • The awake in an empty room that appears to be the same room they were just in, but when they leave the room, they are standing in front of a tavern
  • The tavern is filled with people they know from their adventures, crew members, enemies, etc
  • All the tavern patrons are surly and angry with them
  • When they attempt to leave the tavern, all patron turn into zombies and attack
  • After the tavern they enter a room with the table puzzle, group successfully figures out the puzzle (Candle)
  • Foubert sneaks into next room, discovers “Blood Stairs to the Death Room” as he called it
  • Thorne is in the room on a throne, attacks with her zombies
  • Group leaves Thorne’s temple room, and enters a thick jungle
  • They can smell the sea air so they search for the shore and find a large ship
  • They take the boat out into the ocean and are attacked by a Kraken
  • The group defeats the Kraken but their ship is destroyed, they have to swim to a nearby island
  • Nearby island has a church on it
  • Church looks beautiful on the outside, inside it is dark and has stained glass windows depicting Gerard’s dark misdeeds of the past
  • Stain glass windows are shattered by cultists breaking in, attack PCs
  • PCs exit church after the fight, find themselves in a carpenter’s workshop where they see the masthead of the Thunderblow
  • Masthead fights them, PCs prevail
  • Group wakes up in the Chamber of Blessing again, the evil magics are now gone from them, their crew and their ship
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